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  • »SleeBeau« ist der Autor dieses Themas

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Mittwoch, 14. Oktober 2015, 11:45

Defense of NPCs, Skill Modifiers, SmartAI

  • Defense of NPCs:

    The scaling factor calculating the
    hit, critical strike, parry, dodge and block chance against NPCs has been adjusted for auto attacks as well as for abilities.
    Therefore, you now need the right value of weapon expertise for negating; 3% crit suppression against bosses will also be translated correctly.

  • Ability Modifiers:

    Modifiers of ability will no longer get lost when using but not performing the ability.
    Example: Omen of Clarity

  • SmartAI:

    A bug has been fixed by which kill credits partly could only be distributed once for every server start.
"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."
(Patrick Rothfuss, The Wise Man's Fear)

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